Wall Dust
Wall Dust is an extension of that of my two previous animations Freud, Fish and Butterfly (2009) and Double Fikret (2012), both of which have been consolidated/fused into a Performance - Drawing trilogy.
This entire animation is a revolving mechanism, with no beginning or outcome. There's only an obsession-like force pushing the plot along, which causes regeneration, substitution, disruption/disintegration, construction, circulation and chain reactions to occur between different objects. I take advantage of the language of animation to excavate and erect hidden relations between various objects, while the plotline moves in the direction of nothingness.
Changes occur randomly throughout the production process of this work, which is devoid of presuppositions or predefined script. Hence, the work requires me to personally participate in each part of the production, taking the thought variables that continuously spring up throughout this process and record them into the development of the work. Therefore, the process is also a part of the "performance art" involved in making the work.
Many elements of the work Wall Dust were generated at random, and were then reconstructed in the animation. Part of the concept of the work is also to allow accidental factors to decide and alter the animation's orientation. Eventually this forms into the strength of the work. A few of the archetypal images and symbols in the work have their origin in religion, ambiguous architecture, Western Renaissance painting as well as contemporary photography. As inspiration sources, they are assigned to the reinvention of imagination. The use of these elements lies not in the consideration of any insinuation. Actually, all of the original information is lost after this re-creation. I merely wish to let them enter into and play a role in a simulated world/simulation of the world.