Exploring Oculus Rift

Exploring Oculus Rift

Immerse yourself in virtual reality and experience new possibilities for animated storytelling. You’ll have the chance to experience a variety of projects on the Oculus Rift, ranging from music videos to seemingly endless worlds waiting to explored, from 360 degree stories to being right in the middle of scenes from films like Spirited Away and My Neighbor Totoro.

This program is realised in collaboration with House of Secrets and NMtrix

Be sure to also join our program Through the Looking Glass for eye-opening talks of media researcher Joris Weijdom, and animators Arjan van Meerten and Maarten Isaäk de Heer about new possibilities for animated experiences in virtual reality.

This program screened as part of KLIK! Amsterdam Animation Festival 2015

Showing in this program

Colosse: A Story in Virtual Reality

Colosse: A Story in Virtual Reality

  • The Colosse Team
  • United Kingdom, 2015
  • 4 min.

'COLOSSE' is a real-time virtual reality storytelling experience, with a stylized, character-focused visual language. While the viewer has no direct control over the action, the progression of the narrative will be gaze-based. The viewer's gaze – things they pay the most attention to – will direct the experience around them, giving them a subtle influence over events as they unfold. The story of t

Februar

Februar

  • Tote Tiere Maarten
  • The Netherlands, 2015
  • 13 min.

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My Neighbour Totoro VR – The Bus Stop Scene

My Neighbour Totoro VR – The Bus Stop Scene

  • Nick Pittom
  • United Kingdom, 2014
  • 7 min.

In the bus stop scene two girls wait for their father at a bus stop when the giant, racoon-like forest spirit Totoro arrives to wait for his own bus - Catbus.

Spirited Away: The Boiler Room

Spirited Away: The Boiler Room

  • Nick Pittom
  • United Kingdom, 2014
  • 8 min.

The Boiler Room is an iconic scene from one of the most loved animated films of all time, Spirited Away.

Steye & the Bizonkid — What Do We Care 4

Steye & the Bizonkid — What Do We Care 4

  • Corine Meijers
  • The Netherlands, 2014
  • 4 min.

The music video What do we care 4 is a fantastic journey through the vast and open and uncultivated plains of filmic language in 360/ VR-video. It is the first serious attempt to explore questions like: Where do you look when you can choose yourself? How do you manipulate the viewer in such a way that he or she focuses on what you as storyteller want? How do you go from one shot to another?

Surge

Surge

  • Arjan van Meerten
  • The Netherlands, 2015
  • 3 min.

A mesmerizing abstract VR-experience exhibiting the future of music videos.

The Marchland- Diorama n°3

The Marchland- Diorama n°3

  • Daniël Ernst
  • The Netherlands, 2015

'Diorama No.3 : The Marchland' is the third fantastical VR diorama in The Shoebox Dioramas Series.
Dioramas are extraordinary spaces with a narrative hidden away in richly detailed handpainted environments and subtle interaction. They have more in common with a magic trick then a game.